Have you ever entered a completely different realm in your lifetime? Well most can say that it only takes the push of a button. Halo is one the biggest selling video games in history due to its futuristic game play, including a massive online market. It is only offered on one video game console, which is the Microsoft Xbox. This offers more customers for Microsoft because in order to play the game, you need the three hundred dollar console. They are all in it for the money and we are the bait. Within the game are various modes in which you can put your skills to a test. Videogames are the best alternative to leave Earth and join your newly acquired friends in a different universe.
Violence is the key to success in Halo Reach. Without it you will not survive in the realm, so this pushes players to attain basic skills such as aiming, shooting, and punching. This adds a negative connotation with the Videogame because adolescent children feel they need to bring their inner Spartan to the real world. Children are in control when they have the Xbox controller in their hand, there is no stopping who that can fight and kill. When they enter reality, they come with the same state of mind and it makes one ignorant. “In the recent years, much of the developing literature on video gaming has attempted to move beyond the over-deterministic approach of early ‘Do games heighten level of aggression?’(Crawford 2009 pp51). Halo was made for aggressive game play, which can carry on into the real life. Some children may think it is okay to use Halo tactics in recess because that’s what the video game has taught them.
Halo Reach is known for its online game play. You can basically live online by customizing your character and throwing him into battles. As stated my Paul Barrett, “ They allow players to step into a new identity and perform the world from a perspective of an ‘other’, so the way in which that...